I designed a government style dashboard to present Northern Ireland’s complex environmental data in a friendly and approachable way. By turning complex data into engaging visuals, my goal was to present environmental information accessible for a wider audience.

Project Overview - Environmental Diagrammatic

Module: UXD104

Timeline: 5 weeks

Gather data about a category of choice and present it in a dashboard format. I chose to present an environmental system. I created a dashboard with six different screens, featuring facts and figures about various environmental components in Northern Ireland. The main challenge of this project was that often, environmental information is very fact-heavy and statistics are hidden in long winded doccuments. This makes it difficult for a non-specialist to understand, with poor accessibility and practically no glanceability. My goal was to combat this by presenting data in a fun visual manner.

Research

My approach to this project required in-depth research. Although not necessary, I wanted to present real data so that my dashboard would have meaning and factuality, as well combatting the main project challenge I had identified. This involved visiting many official websites and gathering information. This process took me the first 2 weeks of this project.

Using real-life statistics created a sense of passion about presenting them in the best way possible. This stage of research also in volevd me deciding on what to have screen on, I decided on: Renewable Energy, Carbon Emissions, Recycling, Water Pollution. At a later stage, I decided on adding an overview screen to tie it all together.

Early development

Early sketches involved experimentation with presenting this data in a way that was both visually pleasing and interactive.

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This led to the production of several wireframe variations based on initial sketches, experimenting with layout and structure. I could really see my project coming together at this stage, as translating sketched into digital wireframes is the start of seeing a project come to life.

Colour, Icons and Components

I experimented with different colour palettes within a wireframe mockup to investigate how they worked across the interface. This allowed me to see their visual harmony in the context of how they would actually look applied my design. I settled on using green and white, with green representing the environment and white reflecting clarity.

I produced a series of icons to place in my diagrammatic, including weather icons and a map icon. I opted for creating these myself rather than choosing them from an icon library, as this challenged me as a curious designer and allowed for experimentation with design outside of my comfort zone.

High Res Mockups and Prototyping

High Resolution mockups presented the opportunity for further refinement and development. At this stage, I made some changes to strengthen the design to enhance usability and improve structure. Seeing my project in a high-fidelity format allowed for experimentation with colour and typography to strengthen visual hierarchy. This led to some visual changes, including reconsideration of formatting and creating drop-down menus for better structure.

I prototyped this into a functional diagrammatic with smooth interactions and components.

Feedback and Refinements